Mark Tomlinson

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Tuesday, April 11, 2006

Wired News: The Glory of the Shooter

Wired News: The Glory of the Shooter: "That's what made Halo the top-selling game for the Xbox, after all. Everyone blathered on and on about the immersive story, the fleshed-out characters, the great script, yadda yadda. But that wasn't why they played it. No, they played it because of what the designers called the game's ability to deliver '30 seconds of fun,' over and over again. And those 30 seconds didn't consist of moderating a frickin' guild meeting, if you know what I mean. Nosiree: They consisted of wasting every last freaky alien that wandered anywhere near your muzzle."